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Lootbox: Last Call & Bugs/QoL Update

Lootbox: Last Call & Bugs/QoL Update

It's been a week since we launched Season 2 Map 3, and we're working hard to ensure the player experience is as best as it can get! As per last map, we’ve shifted to a bi-weekly update schedule instead of weekly, this is mainly to make sure that we're squashing all of those bugs as soon as possible, before releasing anything new!


🎁 Lootbox: Last Call + 3x Bundle

This week we are introducing a brand new Lootbox: Last Call alongside of course a 3x Lootbox Bundle!


✅ Week 1 Bugs & QoL Changes

This one is a long one! But I'm glad to see that we're seeing ALL of your feedback and are making sure that we can resolve these issues as soon as possible! Keep creating those tickets and suggestions to help us continue to make EndPixel better every week <3

  • Fixed money not redeeming within the plot world.
  • Fixed pinata vote party spawn location.
  • Fixed blocks top not displaying current stats.
  • Fixed excessive fall damage within warzone areas.
  • Fixed meteor block displays persisting through reboot and unloaded chunks.
  • Fixed meteor blocks not giving correct mining fatigue.
  • Fixed various tab completions with /g alias.
  • Fixed an issue with leashed pets.
  • Players will lose bandit capital buffs upon death now.
  • Players should be able to teleport to offline players plots now.
  • Fixed and updated texture pack display.
  • Fixed Dark Desire pickaxe skin display this will update on any previous existing ones now.
  • Fixed /vote menu leaderboard display item .
  • Ensured red tier enchants will work correctly within all mine tiers.
  • Fixed fireball pickaxe enchantment usage in non mining worlds.
  • Fixed fireball pickaxe enchantment collision issue with meteor ores & blocks causing a weird ghosting issue.
  • Fixed multiple Sonic custom set speed buff issues.
  • Fixed Meteor issue on world cleanup previously causing ghost meteors to display.
  • Fixed /enchants menu showing incorrect 'applicable to' values.
  • Players can now Trust, Untrust and Ban players from their plot that are offline.
  • Crates will now have a small delay between openings.
  • Fixed stasis pet lore displaying an incorrect placeholder.
  • Updated pet messages to all have the same format.
  • Implemented Anti Gravity III enchantment to the game.
  • Slots credits will correctly reach threshold in certain scenarios now & we have increased total slot creds you can have to 200.
  • An bug with pets and keep inventory areas has been resolved.
  • Fixed an issue with certain crates not giving all items.
  • Fixed an issue with the charm pet not working correctly.
  • Gang list command will now display max count correctly showing max gang player count + additional upgrade member count.
  • Fixed pickaxe Skin "Dark Desire" ability has been fixed and will no longer select only one random point around the player.
  • Fixed no fall damage whilst not in combat has been fixed within bandit worlds.
  • Pickaxe enchantment "Solarstorm" has been fixed and will now function accordingly across all mines.
  • Pickaxe enchantment "Sprit" has been fixed and will now function accordingly across all mines.
  • Pickaxe enchantment "Tornado" has been fixed and will now function accordingly across all mines.
  • Fixed "block jumping" while in denied regions no longer allowing players to abuse such mechanic.
  • Gang top command should now properly reflect cell top stats and update quicker between command usage.
  • Updated Deep Space custom set to show correct values in /sets.
  • Fixed an issue with XP and Energy pet not giving the correct multiplier.
  • Custom set type "Bandit" Bandit Retribution stun ability will now function accordingly within bandit worlds.
  • Custom set type "Bandit" outgoing damage increase will now function accordingly within bandit worlds.
  • Custom set type "Bandit" incoming damage decrease will now function accordingly within bandit worlds.
  • Custom set weapon type "Bandit" double strike will now function accordingly within bandit worlds.
  • Custom set weapon type "Bandit" 2x bandit tokens will now function accordingly within bandit worlds.
  • Custom set type "Angelic" passive Enlighted IV will now function accordingly within bandit worlds.
  • Custom set type "Goliath" incoming damage decrease will now function accordingly within bandit worlds.
  • Custom set type "Shadow" outgoing damage increase will now function accordingly withing bandit worlds.
  • Custom set weapon type "Sonic" outgoing damage increase will now function accordingly within bandit worlds.
  • All custom set changes were made to include functionality for non player entity types so this will also function universally for other non player entity types.
  • Fixed warzone issue allowing players to use interactables damaging the build.
  • Gang upgrade "GKit Cooldown Reduction" has been re implemented resolving the previous cooldown issue.
  • Added Ladders into /shop "Decorations" section page 2.
  • Fixed gang creation allowing invalid characters within names.
  • Fixed gang renaming allowing invalid characters within names.
  • Fixed Ore Rush randomly appearing within merchant build zones.
  • Mask type "Druid" has been fixed and will now function accordingly within bandit worlds.
  • Fixed an issue with bandit chests not removing when a player leaves.
  • Fixed an issue with spam right clicking bandit chests for rerolling loot.
  • Fixed an issue with being able to put items inside of a bandit chest.
  • Fixed an issue with the Charm pet not being right-clickable.
  • Charm pet will now need a valid target before being able to be used.
  • Charm pet will now negate damage properly.
  • Bandit hunter pet will now increase outgoing damage by the correct multiplier.
  • Bandit hunter pet will now decrease incoming damage by the correct multiplier.
  • Fixed a Stasis pet lore issue displaying the wrong slowness duration.
  • XP and Energy pet will now increase their respective gains by the correct multiplier.
  • Deep Space will no longer teleport you into the void after completion (lol).
  • Fixed combat Damage Indicators displaying incorrect values prior to any external factors increasing value. (For example: Bandit mask etc causing people to think they were broken)
  • Fixed combat Damage Indicators /toggles profile option functionality.
  • Fixed mask type "Druid" displaying incorrect damage indicator process values. (Internal damage increase was actually working)
  • Fixed custom set type "Bandit" displaying incorrect damage indicator process values. (Internal damage increase and reduction was actually working)
  • /masks menu display for type "Druid" has been fixed showing incorrect ability lore displays.
  • Fixed tip announcement displaying /atime to -> /afk shop.
  • Fixed tip announcement displaying /seasonals removing this as we currently do not have this enabled.
  • Fixed attribute type "Capital Slayer" displaying incorrect damage indicator process values.
  • Fixed general attribute processing for non player entities.
  • Fixed all general damage increase displays when it comes to indicators taking said damage increase into account upon processing order.
  • Fixed /fix cooldown functionality.
  • Fixed /fixall cooldown functionality & fixed display count amount.
  • Fixed general fix command cooldown confliction.
  • Fixed pickaxe prestige removing enchantment "Charged" level 4 from the pickaxe upon clearing all previous enchantments.
  • Disabled "Pickaxe Prestige Token Upgrade" application if player currently has external container/menu open.
  • Disabled "Pickaxe Prestige Token Upgrade" application if player is not applying within their own inventory.
  • Disabled "Pickaxe Orb Upgrade" application if player currently has external container/menu open.
  • Disabled "Pickaxe Orb Upgrade" application if player is not applying within their own inventory.
  • Disabled "Pickaxe Skin Drop" application/removal if player currently has external container/menu open.
  • Disabled "Pickaxe Skin Drop" application if player is not applying within their own inventory.
  • Disabled "Mask" application/removal if player currently has external container/menu open.
  • Disabled "Mask" application if player is not applying within their own inventory.
  • Boss "Bufo Bufo" is now on display next to the other server mob bosses at spawn.
  • Fixed "Pickaxe Orb Upgrade" application upon attempting to search for available slot if you are trying to apply a similar orb type of greater value.
  • Dark Auction internal change to fix a very rare currency issue when bid amount reaches a specific numerical amount.
  • Fixed meteor system allowing players to open meteor chest prematurely whilst standing within a block.
  • Fixed custom Goliath ability "Skull Basher" bleed duration extension.
  • Fixed Bleed, Frostblade, Daze, Scorch, Cannibalism, Fling, Obliterate, Hook, Cleave, Execute, Enrage, Poison enchants not working on non-player entities.
  • Fixed Bleed enchantment proccing on mine guards that are on standby.

That is all for this week! We hope you guys enjoy and look forward to seeing you around EndPixel.