Season 2 Map 1 Release Update & Changelog
As EndPixel enters a brand new season of Prisons, we’re thrilled to unveil a wave of fresh content, exciting changes, critical bug fixes, and more! Over the past few weeks, we’ve carefully reviewed your feedback and suggestions, integrating a huge variety of ideas while making some much-needed adjustments. Get ready for a revitalized and refreshing experience- we can’t wait for you to dive in!
🏛️ Bandit Capital
A brand-new PvE experience is here! Bandit Capital is a PvP-disabled arena with keep-inventory enabled, giving you the chance to battle without fear of losing your hard-earned gear. Choose one of three unique islands and take on bandits to earn rewards like XP, energy, and rare bandit caches. These bandits are no joke, armed with powerful enchanted gear- so make sure you’re ready. Surprises await, so gear up and prove your strength in the Capital!
🎄 Advent Calendar, Space-Bot Tickets, Loot Table Rework
With Christmas right around the corner, we are making some huge additions to our server's economy! We are excited to introduce an Advent Calendar, Space-Bot Tickets, and we've reworked nearly all Loot Tables!
🏔️ Warzone, Armor Zones, & Mines
One of the most requested changes from the past couple maps... we're thrilled to share that we have a completely new Warzone! We look forward to hearing your thoughts & feedbacks on it and can't wait to see some great battles unfold. Additionally, we've updated the mine builds and reworked guards!
- Armor Zones
- We have switched from "mining" tier zones to "armor" tier zones. Zones will now function based on armor tiers.
- Mines
- Mines now feature a "Nightmare" portion which is depicted with a soul sand entrance. (Guards are not present within nightmare)
- Implemented an unguarded tunnel between Diamond & Gilded mine.
✨ New Special Sets & Previous Sets Overhauled
- Sonic Set
- Sonic Dash Ability moved from armor to weapon and cooldown increased to 5 minutes.
- Nightshade Set -> Shadow Set
- Night Claw ability now functions properly.
- Removed passive 10% dodge
- Monopoly Set
- Implemented a Monopoly Pickaxe [NEW]
- Angelic Set [NEW]
- Goliath Set [NEW]
- Bandit Set [NEW]
- Excavator Set [NEW]
🎭 New Masks & Previous Masks Overhauled
- Chicken Mask
- Added
Chance to stun attacker at low HP
- Added
- Skull Mask
- Added
Passive Famine III
- Added
- Robot Mask
- Added
50% Lifesteal negation
- Added
- Lovers Mask
- Added
3% Dodge Chance
- Added
- Jester Mask [NEW]
- Viking Mask [NEW]
- Bear Mask [NEW]
- Druid Mask [NEW]
- Royalty Mask [NEW]
💎 G-Kits
- Pantheon G-Kit [NEW]
- Arcane G-Kit [NEW]
- All G-Kits now provide full gear sets. (Excluding non-gear g-kits)
- Previous G-Kits enchants have been refreshed & changed.
🏰 Outposts
- Outposts have been moved into their own worlds.
- Outposts are now tiered so you can expect them to have gear limits.
- Outposts now have a dropdown for the controller and attacker.
- Ensured all outpost perks worked and slightly tweaked them.
- Grapple is disabled at outposts.
💻 Menu, Lore, Item, & Messages Revamp
- Nearly all items have been freshened up with a new look.
- Majority of GUI's/menus have been overhauled.
- Majority of server messages have been overhauled and cleaned up to reduce chat flooding & more.
⚔️ PvP Changes
- Implemented enchant proc indicators for
Poison, Scorch, Bleed, Dominate Berserk, Perfect Strike, Trap, Weakness, Cripple, Silence, Painkiller, Enlighted Last Stand, Voodoo
(For best experience, use 1.20.4) - Removed healing indicators & refined damage indicators.
- Excavation damage has been slightly buffed.
- Combat action bar has been removed.
- Axeman has received a minor damage buff.
- Swordsman has received a minor damage buff.
- Poison duration has received a minor buff.
- Lightning has received a minor damage buff.
- Lifesteal has received a minor buff. (Rebalancing previous nerf)
- Crouch damage reduction has been nerfed.
- Scorch damage has received a minor nerf.
- Painkiller absorption effect duration has been nerfed.
- Bloodlust has now been adjusted to work correctly appropriate to the level.
- Cripple now works as expected.
- Reduced Manuever proc rate slightly.
- Bleed effect & other external enchantment effects have been remade no longer causing System Reboot conflicts.
- Bleed no longer effects drill/raiding entities.
- Grapple trinket has been reworked to reverse previous changes and significantly lessen the arc and increase grapple speed slightly so it pulls you directly to the grapple hook placement.
⛏️ Mining Changes
- Prestiges
- Prestige II: Added new perk(s)
+10% Ores from Ore Generators, 2x Overworld Ore Respawn Rates
. - Prestige III: Added new perk(s)
+25% Outgoing PvE damage
. - Prestige IV: Added new perk(s)
+20% Ores from Ore Generators, Access to /kit 104, 5 second teleport timer
,
- Prestige II: Added new perk(s)
- Backpacks have been overhauled.
- Adjusted requirements.
- Scale levels evenly.
- Increased max capacity.
- Lessened the sell multiplier scaling.
- Backpack multiplier fixed.
- Implemented two new prestige perks:
+20% Mining Speed
&+3 Orb slots.
. - Prestige ore gain fixed.
- Implemented Efficiency VI.
- Implemented Fireball IV.
- Reduced Celestial timed oxygen scaling by 75%.
- Celestial oxygen acceleration factor will now reset at 1pm EST daily with chat announcement.
- Ore rushes have been doubled.
- Mining meteor blocks now have a chance to drop a contraband.
- Fireball now breaks all blocks it hits, rather than 75%.
- Fireball now bounces up to 5 times, previously 3.
- Slightly increased chance for higher number of Fireballs .
- Slightly increased proc chance for Replenish.
- Extraction limits have been increased.
- Booster expiration warnings & ending has been implemented.
- Competition boosters will now stack with personal active boosters.
⚙️ Bug Fixes, QoL's, & Other Changes
- Updated /toggles.
- Added credit vouchers to /creditshop.
- Implemented weekly kits.
- Skin removers have been vaulted and skins can now be removed via right-click.
- Fixed a rare instance where teleporting into a T2 cell would result in falling into the void.
- Classes have been vaulted.
- Junkyards have been placed further from mines.
- Cleaned up block break visibility. (Now only people breaking the block can view)
- All cosmetic consumables have been vaulted.
- Any tags that have never been claimed by a player have been removed.
- Hot swapping no longer breaks set effects in rare instances.
- Fixed a confliction where applying a mask would reset additional health stats.
- Fixed rare combat logger issue where mask additional hearts persist after your logger has died.
- Players are no longer able to "hide" within Scrapper to avoid being hit.
- Junkyard event will now spawn properly at all 21 locations. (Previously some locations did not spawn)
- Fixed an issue with players not being able to tab complete names or command arguments.
- Cell ore generators can now be purchased in multiple amounts from shop.
- Cell essence generators can now be purchased in multiple amounts from shop.
- Players defending cells will no longer be able to bypass slime hit fixer.
- Sonic dash will no longer work through cell slime doors & damage going through.
- Obliterate will no longer push a player through a slime cell door in a specific case.
- Fixed issue with players being teleported into a cell slime door in specific cases.
- Auto enemy all upon gang creation has been disabled.
- Overhead bubbles have been optimized.
- Players can no longer abuse the meteor chest redemption by setting a home within the meteor and claiming it from inside a block.
- Cell requirements have been altered.
- Cell owners will now be colored when hovering the cell menu (green = in gang, red = enemy).